Producer: Rob Humphreys, Bobbin-and-fly.com
Conform & Delivery: Dan Herman
Director: Camille Cellucci
VFX Team: Edward Douglas
Tome Rolfe
Julia Kragh
My role: Colorist & Finishing Artist
The color reference for this project was "Spectre (2015)", the James Bond film. Like every project, though, the direction ultimately took on a life of its own—and MouseTrap was no exception.
The look needed to be both elegant and cinematic. For the first part of the film, we developed two distinct looks: The live-action footage, which adhered closely to the "Spectre" aesthetic. The Apple Vision Pro footage, which required a more realistic tone to align with Apple’s branding. We kept the sky and highlights clean while enhancing the Apple Vision Pro goggles with a push of cool whites and deep electric blues in the lens reflections, making them stand out.
As for the film's end sequence, we originally went with a much grungier aesthetic and a more rusty look that we loved. However, since the project was designed to be projected at AU2024, we had to make adjustments—lifting the shadows and toning down the higher-contrast to ensure it translated well on the big screen.
This footage was captured in ProResRAW and transcoded to CinemaDNG with Assimilate PlayProStudio.




Look reference still...
